Our father instilled in us the love of games, we were going to gaming conferences before we could walk and talk. And while we recognize the brilliance in other's game play (because we love to play them ourselves), we thought it was time we start contributing to the world of gaming.
We strive to create games with innovative play, enticing graphics, and appeal to young and old, novice and expert, to provide games for memorable game nights with family and friends.
We have started with wargame terrain, because we have always liked to enhance our own play experience. As we build our designs, we are also continuing to playtest our own game ideas from many genres. We believe each game deserves our complete attention before we jump to the next, so in the beginning we will be releasing very few every year, but as we develop and the team grows, be sure to stay on the look out for the aces up our sleeves.
The original task master, trying to keep everyone in line, Matt is the founder and lead game developer striving for innovation in game play.
AKA "The Percolator" she is cunningly calculating the next project, Amy is a game developer and lead art director.
Managing monsters and creating creatures, Stephanie is the lead illustrator bringing the imaginary to reality.
Structuring pandemonium and mandating rules, Mark is the lead game designer creating order out of chaos.